Hyacinthe Pairault

Hyacinthe Pairault

Abyssal

Personal project · 2024TouchDesigner

This project, created with TouchDesigner, features a flexible canvas within a frame, displaying real-time oceanic visuals generated I developed. Visitors are invited to touch the canvas, which reacts to their touch, creating a meditative yet interactive experience. The system detects pressure on the canvas using a camera positioned behind the textile panel. An image recognition algorithm identifies pressure points by detecting visible bumps, which then cause the visual particles to react at the corresponding coordinates.

Forest

Personal project · 2022Documentary · Video · Sound Design · Touchdesigner

This animation was part of a documentary I made about wildfires, specifically focusing on the phenomenon of megafires. In this project, I explored the causes, impacts, and the growing frequency of these massive wildfires. Having a virtual forest allowed me to show the same forest over a span of more than 100 years, demonstrating the long-term effects and changes caused by wildfires.

Time Cacophony

Time Cacophony

Personal project · 2023Sound Design · Electronic

This device translates the passage of time across different phenomena through sound. To achieve this, I extracted raw statistical data for each presented theme and used the open-source Bytebeat project, which generates sounds from short mathematical formulas.

By transforming this data into dynamic sound compositions, the project reinterprets how data is expressed, making it more immersive and intuitive.

Game Design Unreal Engine

Personal project · 2024Unreal Engine · World Design · Sound Design

A compact selection of game design experiments made in Unreal Engine, exploring interactive worldbuilding, atmosphere, procedural systems and sound-driven spaces. These projects use real-time environments as playable sketches: places where mechanics, mood and narration are tested together instead of being separated into fixed categories.

Echoes

Personal project · 2024TouchDesigner

Using TouchDesigner and a fluid simulator, this project explores unique visuals generated by music in real-time. The visuals are continuously influenced by the rhythm, notes, and frequencies of the music being played. Projected on a ceiling on this video, these visuals have also been used during live music performances.

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A Computer cool down with the air of the street

Personal project · 2023Hardware

The concept of this strange PC is that during winter, it uses the outside fresh air to passively cool down via a water cooling system, connected through pipes to a radiator with fans placed outside. In summer, the heat is expelled through this disused mailbox slot in which the PC is installed, preventing it from accumulating in my bedroom.

This setup takes advantage of natural temperature differences throughout the year, reducing the need for active cooling and saving energy. It was a real technical challenge, I had to research car cooling systems to ensure the liquid wouldn’t freeze during sub-zero temperatures. The project sparked curiosity among PC makers on Reddit, leading to an engaging discussion that gathered over a million views.

BeeShelter

Apis Sanctuaries

Personal project · 2022Product Design

This project aims to create shelters for solitary bees in urban areas, where natural refuges are scarce due to intensive maintenance and low vegetation coverage. The modular design of these shelters allows for easy attachment to the back of traffic signs, which are ubiquitous in cities. Using ceramic, a material with thermal properties suitable for bees and used since ancient Egypt for beekeeping, these shelters can also be easily reproduced with molds enabling a quick and easy deployment across urban area.

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Living Matter

Preparatory art School in Paris · 2019Drawing

Created at the very beginning of my journey in art school more than 5 years ago, this texture project is a journey between photography, drawing, and sculpture. It highlights a personal fascination with details, changes in proportions, and the fluidity between media, which still drives me today.

As a design student, I began my journey with a preparatory year of art in Paris, where I am originally from, and I’m currently in my fourth year at the Design Academy Eindhoven in the Netherlands.

My curiosity leads me to constantly expand my skills, exploring new techniques and disciplines, making my creative approach versatile and adaptable. While I have a special interest in digital techniques, I also have a keen interest in the physicality of making things. I enjoy hands-on projects and the tangible aspects of design. Additionally, I find great value in research-driven projects that emphasize depth and context. I thrive in group settings, where my versatile skill set complements specialized profiles. I enjoy working on concepts with an artistic context, contributing with my technical perspective or conversely, offering creative solutions to technical challenges.

I’m currently seeking an internship from January / February, to gain professional experience before entering my diploma phase.

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